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For most moves the SAN consists of the letter abbreviation for the piece, an x if there is a capture, and the two-character algebraic name of the final square the piece moved to. The letter abbreviations are K ( king ), Q ( queen ), R ( rook ), B ( bishop ), and N ( knight ).
5x32 {5-32 (Several different jumping sequences are possible, for example 5 x 14 x 7 x 16 x 23 x 14 x 21 x 30 x 23 x 32) White Wins. As an interesting side note, this nine-piece jump is the theoretical maximum number of pieces it is possible to jump in a single turn in checkers (try setting up a 10-piece jump - the board lacks sufficient space!
Chess notation systems are used to record either the moves made or the position of the pieces in a game of chess. Chess notation is used in chess literature, and by players keeping a record of an ongoing game. The earliest systems of notation used lengthy narratives to describe each move; these gradually evolved into more compact notation systems.
Each player begins with sixteen pieces (but see the subsection below for other usage of the term piece).The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that controls them as "White", whereas the darker colored pieces are referred to as "black" and the player that controls them as "Black".
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
A fairy chess piece is a game piece that is not in regular chess but appears in an alternate version of chess with different rules. Such an alternate version is known as a chess variant. In addition, fairy chess pieces are used in fairy chess, an area of chess problems involving changes to the rules of chess.
This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
There are also some fairy chess pieces available. In general, there is no convention for which inverted piece to use, but in general one should use something similar to how the fairy piece moves (e.g. a camel should use an inverted knight icon). a = archbishop ; c = chancellor ; f = inverted king ; g = inverted queen (grasshopper)