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Damage/Effect. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a Bonus Action on your later turns, you can move the force up to 20 feet and repeat the attack against a creature within 5 feet of it. Using a Higher-Level Spell Slot. The damage increases by 1d8 for every slot level above 2. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Spiritual Weapon - You create a floating, spectral force that ...
Spiritual weapon is a 2nd-level spell available to clerics (and Oath of Conquest paladins) that allows them to conjure a weapon that can fly through the air and strike down their foes. This spell deals only a small amount of damage when it’s first cast, dealing only 1d8 + spellcasting modifier damage if it hits.
Yea both players are in flanking positions and the spiritual weapon is close enough anywhere to attack. Because the player gets flanking so does the spiritual weapon - because the spiritual weapon is a melee attack and flanking gives advantage on melee attacks. Seems counter-intuitive but valid.
Spiritual Weapon. Compendium - Sources->Dungeons & Dragons->Free Rules. Spiritual Weapon Level 2 Evocation (Cleric) Casting Time: Bonus Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute You create a floating, spectral force that. resembles a weapon of your choice and lasts for the duration.
Yes. The spell requires the use of a bonus action to attack with the spiritual weapon. "As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it." As a bonus action, you can move the weapon up to 20' and make an attack with it. "Up to 20'" includes not moving it at all.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that ...
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such ...
So wouldn't the attack from spiritual weapon be considered damage from a spell attack because you use your spell attack bonus to try and hit and enemy. Rollback Post to Revision RollBack #2 Feb 19, 2024
Spiritual weapon is a spell that only does exactly what it says it does. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon.