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  2. Multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_inverse

    The reciprocal function: y = 1/x.For every x except 0, y represents its multiplicative inverse. The graph forms a rectangular hyperbola.. In mathematics, a multiplicative inverse or reciprocal for a number x, denoted by 1/x or x −1, is a number which when multiplied by x yields the multiplicative identity, 1.

  3. Golden ratio - Wikipedia

    en.wikipedia.org/wiki/Golden_ratio

    The golden ratio φ and its negative reciprocal −φ −1 are the two roots of the quadratic polynomial x 2 − x − 1. The golden ratio's negative −φ and reciprocal φ −1 are the two roots of the quadratic polynomial x 2 + x − 1. The golden ratio is also an algebraic number and even an algebraic integer.

  4. Reciprocal rule - Wikipedia

    en.wikipedia.org/wiki/Reciprocal_rule

    In calculus, the reciprocal rule gives the derivative of the reciprocal of a function f in terms of the derivative of f. The reciprocal rule can be used to show that the power rule holds for negative exponents if it has already been established for positive exponents.

  5. Proportionality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Proportionality_(mathematics)

    In mathematics, two sequences of numbers, often experimental data, are proportional or directly proportional if their corresponding elements have a constant ratio. The ratio is called coefficient of proportionality (or proportionality constant) and its reciprocal is known as constant of normalization (or normalizing constant).

  6. Inverse distribution - Wikipedia

    en.wikipedia.org/wiki/Inverse_distribution

    If the original random variable X is uniformly distributed on the interval (a,b), where a>0, then the reciprocal variable Y = 1 / X has the reciprocal distribution which takes values in the range (b −1,a −1), and the probability density function in this range is =, and is zero elsewhere.

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. Singularity (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Singularity_(mathematics)

    The reciprocal function, exhibiting hyperbolic growth. A finite-time singularity occurs when one input variable is time, and an output variable increases towards infinity at a finite time. These are important in kinematics and Partial Differential Equations – infinites do not occur physically, but the behavior near the singularity is often of ...

  9. Harmonic mean - Wikipedia

    en.wikipedia.org/wiki/Harmonic_mean

    In mathematics, the harmonic mean is ... It is the reciprocal of the arithmetic mean ... The red line shows that the harmonic mean of a number and its negative is ...