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  2. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    The first is challenge-based learning/problem-based learning, the second is place-based education, and the third is activity-based learning. Challenge-based learning is "an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems ...

  3. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  4. Discovery learning - Wikipedia

    en.wikipedia.org/wiki/Discovery_learning

    Discovery learning is a technique of inquiry-based learning and is considered a constructivist based approach to education. It is also referred to as problem-based learning, experiential learning and 21st century learning. It is supported by the work of learning theorists and psychologists Jean Piaget, Jerome Bruner, and Seymour Papert.

  5. Constructivist teaching methods - Wikipedia

    en.wikipedia.org/wiki/Constructivist_teaching...

    The first component of problem-based learning is to discuss prior knowledge and ask questions related to the specific problems or issues (Schmidt & Loyens, 2007). Following the class discussion, there is typically time in which students individually research or reflect on the newly acquired information and/or seek out areas requiring further ...

  6. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    Project-based learning – An instructional method that uses projects as the central focus of instruction in a variety of disciplines. Simulation-based learning – A combination of active, problem, project, and place-based learning; Participants are placed in a simulated environment and given objectives requiring constant attention and care.

  7. Project method - Wikipedia

    en.wikipedia.org/wiki/Project_method

    The project method is a medium of instruction which was introduced during the 18th century into the schools of architecture and engineering in Europe when graduating students had to apply the skills and knowledge they had learned in the course of their studies to problems they had to solve as practicians of their trade, for example, designing a monument, building a steam engine. [1]

  8. Authentic learning - Wikipedia

    en.wikipedia.org/wiki/Authentic_Learning

    Journals, portfolios, and electronic portfolios are examples of authentic learning tasks designed to showcase the student's work as well as give the student a means to reflect back on his/her learning over time. [8] [13] Project-Based Learning: Begins with a problem or question that is the starting point for inquiry and which all products are ...

  9. Challenge-based learning - Wikipedia

    en.wikipedia.org/wiki/Challenge-Based_Learning

    Challenge-based learning (CBL) is a framework for learning while solving real-world Challenges.The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify Big Ideas, ask good questions, discover and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, and share their thoughts with the world.