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  2. Moore machine - Wikipedia

    en.wikipedia.org/wiki/Moore_machine

    As Moore and Mealy machines are both types of finite-state machines, they are equally expressive: either type can be used to parse a regular language.. The difference between Moore machines and Mealy machines is that in the latter, the output of a transition is determined by the combination of current state and current input (as the domain of ), as opposed to just the current state (as the ...

  3. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—deterministic finite-state machines and non-deterministic finite-state machines. [2] For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed.

  4. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

  5. State encoding for low power - Wikipedia

    en.wikipedia.org/wiki/State_encoding_for_low_power

    State encoding assigns a unique pattern of ones and zeros to each defined state of a finite-state machine (FSM). Traditionally, design criteria for FSM synthesis were speed, area, or both. Following Moore's law, with technology advancement, density and speed of integrated circuits have increased exponentially. With this, power dissipation per ...

  6. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    In the state-transition table, all possible inputs to the finite-state machine are enumerated across the columns of the table, while all possible states are enumerated across the rows. If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1.

  7. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    The pattern of events, states, and state transitions among those states can be abstracted and represented as a finite-state machine (FSM). The concept of a FSM is important in event-driven programming because it makes the event handling explicitly dependent on both the event-type and on the state of the system.

  8. List of HDL simulators - Wikipedia

    en.wikipedia.org/wiki/List_of_HDL_simulators

    Verilogger Extreme is a newer, compiled-code simulator that is Verilog-2001 compliant and much faster than Pro. Verilog-XL: Cadence Design Systems: V1995: The original Verilog simulator, Gateway Design's Verilog-XL was the first (and only, for a time) Verilog simulator to be qualified for ASIC (validation) sign-off.

  9. Verilog - Wikipedia

    en.wikipedia.org/wiki/Verilog

    Verilog-2001 is a significant upgrade from Verilog-95. First, it adds explicit support for (2's complement) signed nets and variables. Previously, code authors had to perform signed operations using awkward bit-level manipulations (for example, the carry-out bit of a simple 8-bit addition required an explicit description of the Boolean algebra ...