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  2. Cryptomatte - Wikipedia

    en.wikipedia.org/wiki/Cryptomatte

    Cryptomatte images can be created by several 3D graphic programs like Blender, [2] Autodesk Maya, [3] Autodesk 3ds Max [4] or Houdini [5] and are usually exported using the OpenEXR file format. Whether a program is able to generate a cryptomatte or not is determined by the render engine being used.

  3. Subsurface scattering - Wikipedia

    en.wikipedia.org/wiki/Subsurface_scattering

    Real-world subsurface scattering of light in a photograph of a human hand Computer-generated subsurface scattering in Blender. Subsurface scattering (SSS), also known as subsurface light transport (SSLT), [1] is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a ...

  4. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  5. Transparency and translucency - Wikipedia

    en.wikipedia.org/wiki/Transparency_and_translucency

    Materials that allow the transmission of light waves through them are called optically transparent. Chemically pure (undoped) window glass and clean river or spring water are prime examples of this. Materials that do not allow the transmission of any light wave frequencies are called opaque. Such substances may have a chemical composition which ...

  6. Aluminium oxynitride - Wikipedia

    en.wikipedia.org/wiki/Aluminium_oxynitride

    Aluminium oxynitride (marketed under the name ALON by Surmet Corporation [3]) is a transparent ceramic composed of aluminium, oxygen and nitrogen.Aluminium oxynitride is optically transparent (≥80% for 2 mm thickness) in the near-ultraviolet, visible, and mid-wave-infrared regions of the electromagnetic spectrum.

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.

  8. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Real surface materials reflect small amounts of light in almost every direction because they have small (or microscopic) bumps and grooves. A distribution ray tracer can simulate this by sampling possible ray directions, which allows rendering blurry reflections from glossy and metallic surfaces.

  9. Category talk:Transparent materials - Wikipedia

    en.wikipedia.org/wiki/Category_talk:Transparent...

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