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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    An identifier is the name of an element in the ... In C#, objects are either references or values. ... {private string _name; string Name {get {return _name;} set ...

  3. Indexer (programming) - Wikipedia

    en.wikipedia.org/wiki/Indexer_(programming)

    The get and set accessors are called as methods using the parameter list of the indexer ... (first element found) get => _familyMembers. ... Object subclass: ...

  4. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Foo is a reference type, where a is initially assigned a reference of a new object, and b is assigned to the same object reference, i.e. bound to the same object as a, therefore, changes through a is also visible to b as well. Afterwards, a is assigned a reference (rebound) to another new object, and now a and b refer to different

  5. Language Integrated Query - Wikipedia

    en.wikipedia.org/wiki/Language_Integrated_Query

    The SingleOrDefault operator takes a predicate and return the element that matches the predicate. If more than one element matches the predicate, an exception is thrown. If no element matches the predicate, a default value is returned. ElementAt The ElementAt operator retrieves the element at a given index in the collection. Any / All

  6. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.

  7. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    In object-oriented programming, classes can contain attributes and methods. An attribute in a relational database can be represented as a column or field. In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of

  8. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

  9. Nemerle - Wikipedia

    en.wikipedia.org/wiki/Nemerle

    Nemerle's most notable feature is the ability to mix styles of programming that are object-oriented and functional. Programs may be structured using object-oriented concepts such as classes and namespaces, while methods can (optionally) be written in a functional style.