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In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.
In Object Pascal, all classes descend from the base TObject class, which implements basic RTTI functionality. Every class's name can be referenced in code for RTTI purposes; the class name identifier is implemented as a pointer to the class's metadata, which can be declared and used as a variable of type TClass.
Objects detected with OpenCV's Deep Neural Network module (dnn) by using a YOLOv3 model trained on COCO dataset capable to detect objects of 80 common classes. Object detection is a computer technology related to computer vision and image processing that deals with detecting instances of semantic objects of a certain class (such as humans, buildings, or cars) in digital images and videos. [1]
class name definition «inheriting from parentclass». «interfaces: interfaces.» method_and_field_declarations endclass. class name implementation. method_implementations endclass. interface name . members endinterface.
In a classification task, the precision for a class is the number of true positives (i.e. the number of items correctly labelled as belonging to the positive class) divided by the total number of elements labelled as belonging to the positive class (i.e. the sum of true positives and false positives, which are items incorrectly labelled as belonging to the class).
An object must be explicitly created based on a class and an object thus created is considered to be an instance of that class. An object is similar to a structure, with the addition of method pointers, member access control, and an implicit data member which locates instances of the class (i.e., objects of the class) in the class hierarchy ...
In object oriented programming, objects provide a layer which can be used to separate internal from external code and implement abstraction and encapsulation. External code can only use an object by calling a specific instance method with a certain set of input parameters, reading an instance variable, or writing to an instance variable.
In programming language theory and type theory, polymorphism is the use of one symbol to represent multiple different types. [1]In object-oriented programming, polymorphism is the provision of one interface to entities of different data types. [2]