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e. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware ...
2004 – The Nintendo DS is launched and World of Warcraft redefines MMORPGs. San Andreas, Fable, Far Cry, Katamari Damacy, Half-Life 2 and Halo 2 all debut. 2005 – The Xbox 360 is released, along with God of War, Guild Wars and Shadow of the Colossus. Guitar Hero triggers a wave of musical rhythm games.
The Socialist Federal Republic of Yugoslavia (commonly abbreviated as SFRY or SFR Yugoslavia), commonly referred to as Socialist Yugoslavia or simply Yugoslavia, was a country in Central and Southeast Europe. It was established in 1945 as the Federal People's Republic of Yugoslavia, following World War II, and lasted until 1992, breaking up as ...
The 1970s was the first decade in the history of the video game industry. The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers .
The concept of Yugoslavia, as a common state for all South Slavic peoples, emerged in the late 17th century and gained prominence through the Illyrian Movement of the 19th century. The name was created by the combination of the Slavic words jug ("south") and Slaveni / Sloveni (Slavs).
The Kingdom of Serbs, Croats and Slovenes was created by the unification of the Kingdom of Serbia (the Kingdom of Montenegro had united with Serbia five days previously, while the regions of Kosovo, Vojvodina and Vardar Macedonia were parts of Serbia prior to the unification) and the provisional State of Slovenes, Croats and Serbs (itself formed from territories of the former Austria-Hungary ...
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video ...
The economy of the Socialist Federal Republic of Yugoslavia (SFRY) was a unique system of socialist self-management that operated from the end of World War II until the country's dissolution in the 1990s. The Yugoslav economy was characterized by a combination of market mechanisms and state planning, with a focus on worker self-management and a ...
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