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  2. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    More generally, primitive data types may refer to the standard data types built into a programming language (built-in types). [3] [4] Data types which are not primitive are referred to as derived or composite. [3] Primitive types are almost always value types, but composite types may also be value types. [5]

  3. Data structure - Wikipedia

    en.wikipedia.org/wiki/Data_structure

    A data structure known as a hash table.. In computer science, a data structure is a data organization and storage format that is usually chosen for efficient access to data. [1] [2] [3] More precisely, a data structure is a collection of data values, the relationships among them, and the functions or operations that can be applied to the data, [4] i.e., it is an algebraic structure about data.

  4. Comparison of C Sharp and Java - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java

    The structure uses C# operator overloading so that decimals can be manipulated using operators such as +, -, * and /, like other primitive data types. The BigDecimal and BigInteger types provided with Java allow arbitrary-precision representation of decimal numbers and integer numbers, respectively. Java standard library does not have classes ...

  5. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  6. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    The differences between the programming languages C++ and Java can be traced to their heritage, as they have different design goals.. C++ was designed for systems and applications programming (i.e., infrastructure programming), extending the procedural programming language C, which was designed for efficient execution.

  7. List of data structures - Wikipedia

    en.wikipedia.org/wiki/List_of_data_structures

    This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures.

  8. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables. All code belongs to classes and all values are objects . The only exception is the primitive data types , which are not considered to be objects for performance reasons (though can be automatically converted to objects and ...