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Transhuman Space was one of the first role-playing games to tackle postcyberpunk and transhumanist themes. [citation needed] In 2002, the Transhuman Space adventure "Orbital Decay" received an Origins Award nomination for Best Role-Playing Game Adventure. Transhuman Space won the 2003 Grog d'Or Award for Best Role-playing Game, Game Line or RPG ...
Orbiter was developed as a simulator, [14] with accurately modeled planetary motion, gravitation effects (including non-spherical gravity), free space, atmospheric flight and orbital decay. [ 15 ] [ 16 ] The position of the planets in the solar system is calculated by the VSOP87 solution, while the Earth-Moon system is simulated by the ELP2000 ...
Orbital decay is a gradual decrease of the distance between two orbiting bodies at their closest approach (the periapsis) over many orbital periods. These orbiting bodies can be a planet and its satellite , a star and any object orbiting it, or components of any binary system .
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The orbital period is decreasing at 2.373 × 10 −11 seconds per second giving a characteristic timescale of 210,000 years. [1] This decay is mostly due to the emission of gravitational waves, however 7% of the decay could be due to tidal losses. [1] The decay is predicted to go for 130,000 years when the orbital period should reach 5 minutes.
After many years orbiting New Terra, the Conestoga eventually crashes due to orbital decay. Some years after the landing, disagreement over the colony's direction sparks division among its members. The main Eden faction wants to pursue terraforming , while separatists believe that humanity should adapt to live in the planet's natural environment.
Take-Two Interactive bought the publishing rights to the game from Mission Studios in 1995, and released v1.00 of the game, [8] with GameTek (UK) publishing the game in 1997. [ 6 ] In Take-Two Interactive's SEC filings on February 10, 1997, the company stated that Battlecruiser 3000AD accounted for 14.2% of revenue for the fiscal year ending ...
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