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Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. [1] Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people.
Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. [1] It appeared in the United States during the Second World War. [2] The game is also known as Combination rummy, Deuces Wild Rummy and Joker rummy, and a proprietary version of the game called Phase 10 was published in 1982.
Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.
In some variations the melds (sets and runs) must be 3 or 4 cards, while other variations allow larger melds through the use of longer runs, for example: 8 ♠ 9 ♠ 10 ♠ J ♠ Q ♠ or, if multiple decks or wild cards are used, 5 ♦ 5 ♣ 5 ♥ 5 ♠ J or Q ♥ Q ♦ Q ♣ J. Wild cards (such as a joker) may be used to represent any card in ...
The jokers, if any, are removed from the deck as they are not used in the game. To decide who goes first, all the cards are shuffled into a single deck. Each player cuts the deck by taking as many card from the deck as they want, then flips their card stack over. The player with the lowest card becomes the dealer, and the cards are shuffled ...
The composition is indicated in brackets thus: (suits x cards) e.g. (4 x AKQJT) means 4 suits each containing the Ace, King, Queen, Jack and Ten. The key to suits is: F = French-suited cards, G = German-suited cards, I = Italian-suited cards, Sp = Spanish-suited cards and Sw = Swiss-suited cards.
In bridge, honours are the aces, the court cards and tens (A, K, Q, J, 10); in whist and related games, the aces and courts (A, K, Q, J). [14] Wild card – card that may be designated by the owner to represent any other card. [15] Numerals or pip cards are the cards numbered from 2 to 10. "1" cards are usually known as aces.
The first pile is the 3-card hand, in which 3s are wild; the second is the 4-card hand, in which 4s are wild, etc. Jokers are always wild. You may not move cards between hands. From the remaining cards in the deck, form a draw pile and turn the top card face up to reveal a discard pile.