Search results
Results from the WOW.Com Content Network
The multi-point blower door test procedure results in a series of known values of Q n, Fan and ∆P n, Building. Typical ∆P n, Building values are ±5, 10, 20, 30, 40 and 50 pascal. Ordinary least squares regression analysis is then used to calculate the leakage characteristics of the building envelope: C Building and n Building .
A third test method to determine if ductwork is leaking to the outside is to use a pressure pan, which is a register cover with a pressure tap for a hose connection. With the house pressurized (or depressurized) to 50 Pa (-50 Pa) using a blower door, a pressure gauge is attached to the pressure pan by means of a hose.
Building airtightness levels can be measured by using a fan, temporarily installed in the building envelope (a blower door) to pressurize the building. Air flow through the fan creates an internal, uniform, static pressure within the building.
Smoke candles and blower-door tests can help identify less-than-obvious leaks. The Weatherization article describes methods for energy savings further. If infiltration is reduced below 0.35 ACH, it is recommended that mechanical ventilation (typically an exhaust fan or heat recovery ventilation ) be implemented.
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .
Marcin Pieprzowski, a QA for The Witcher 3: Wild Hunt, noted that during testing a door that would unlock after a boss was defeated, 12 different scenarios were discovered that would cause the door to not unlock when it was supposed to. Stephan Hövelbrinks noted that many Assassin's Creed games solve the problem by omitting doors entirely. [10]
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. All entries include multiple video games, not counting ports or altered re-releases.