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The trade-off between fast branch prediction and good branch prediction is sometimes dealt with by having two branch predictors. The first branch predictor is fast and simple. The second branch predictor, which is slower, more complicated, and with bigger tables, will override a possibly wrong prediction made by the first predictor.
In computer architecture, predication is a feature that provides an alternative to conditional transfer of control, as implemented by conditional branch machine instructions. Predication works by having conditional ( predicated ) non-branch instructions associated with a predicate , a Boolean value used by the instruction to control whether the ...
An example of a simple hardware branch prediction scheme is to assume that all backward branches (i.e. to a smaller program counter) are taken (because they are part of a loop), and all forward branches (to a larger program counter) are not taken (because they leave a loop).
Speculative execution is an optimization technique where a computer system performs some task that may not be needed. Work is done before it is known whether it is actually needed, so as to prevent a delay that would have to be incurred by doing the work after it is known that it is needed.
In computer architecture, a branch target predictor is the part of a processor that predicts the target, i.e., the address of the instruction that is executed next, of a taken conditional branch or unconditional branch instruction before the target of the branch instruction is computed by the execution unit of the processor.
Superscalar, branch prediction PowerPC e500: Dual 7 stage Multi-core PowerPC e600: 3-issue 7 stage Superscalar out-of-order execution, branch prediction PowerPC e5500: 2010 4-issue 7 stage Out-of-order, multi-core PowerPC e6500: 2012 Multi-core PowerPC 603: 4 5 execution units, branch prediction, no SMP PowerPC 603q: 1996 5 In-order PowerPC 604 ...
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Structured prediction in computer vision [15]: 267–276 Arc routing problem, including Chinese Postman problem; Talent Scheduling, scenes shooting arrangement problem; Branch-and-bound may also be a base of various heuristics. For example, one may wish to stop branching when the gap between the upper and lower bounds becomes smaller than a ...