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A dungeon map created for a tabletop role-playing game. A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. [1]
In 2012 Goodman Games released the Dungeon Crawl Classics Role Playing Game.The company describes it as "an OGL system that cross-breeds Appendix N with a streamlined version of 3E", [2] referring to Appendix N of the original Dungeon Masters Guide, which listed fiction that was an influence on Dungeons & Dragons.
Dungeon Geomorphs: N/A: Clayton Bunce: 2004: Not an adventure. Map fragments to help GMs create adventures. 10: The Sunless Garden: 6–8: Brendan J. LaSalle: 2004 11: The Dragonfiend Pact: 2: Chris Doyle: 2004: Nomination, Best Adventure, 2005 Gen Con ENnie Awards [2] 12: The Blackguard's Revenge: 9–11: F. Wesley Schneider: 2004 12.5: The ...
Dungeon Crawl Stone Soup is a roguelike game where the player creates a character and guides it through a dungeon, mostly consisting of persistent levels, full of monsters and items, with the goal of retrieving the "Orb of Zot" (a MacGuffin) located there, and escaping alive. To enter the Realm of Zot where the Orb is located, the player must ...
While exploring the dungeon, players are provided with a simple iconic map representing the party's location and the location of nearby items of interest, including doors, rooms, hallways, enemies, and treasure. Players move from one location to another by clicking with the mouse (and in fact, the game is played entirely with the mouse).
The module is designed to help the Dungeon Master (DM) make use of wilderness conditions, and presents rules on how to handle weather. [1] The module also includes statistics for eleven new monsters, [2] and comes with a battle map and counters intended for use in a battle in one of the towns. [1]
White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. [5] The module is a dungeon crawl, [1] precipitated by the theft of three magical, sentient weapons: [6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). [1]
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...