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  2. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  3. API testing - Wikipedia

    en.wikipedia.org/wiki/Api_testing

    API testing is a type of software testing that involves testing application programming interfaces (APIs) directly and as part of integration testing to determine if they meet expectations for functionality, reliability, performance, and security. [1]

  4. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    For example, when testing instructions for assembling a toy, the test subjects should be given the instructions and a box of parts and, rather than being asked to comment on the parts and materials, they should be asked to put the toy together. Instruction phrasing, illustration quality, and the toy's design all affect the assembly process.

  5. Comparison of usability evaluation methods - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_usability...

    Usability testing methods aim to evaluate the ease of use of a software product by its users. As existing methods are subjective and open to interpretation, scholars have been studying the efficacy of each method [1] [2] [3] and their adequacy to different subjects, comparing which one may be the most appropriate in fields like e-learning, [4] e-commerce, [5] or mobile applications.

  6. Test script - Wikipedia

    en.wikipedia.org/wiki/Test_script

    Test scripts written as a short program can either be written using a special automated functional GUI test tool (such as HP QuickTest Professional, Borland SilkTest, IBM TPNS and Rational Robot) or in a well-known programming language (such as C++, C#, Tcl, Expect, Java, PHP, Perl, Powershell, Python, or Ruby). As documented in IEEE, ISO and IEC.

  7. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  8. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    The next step is to write a guide that ask the participants to complete the tasks intended with clear step-by-step instructions. In the script, there should be reminders to participants to say their thoughts out when performing tasks. Recruit participants: The team should set up a screener for eligibility of participants. After contacting the ...

  9. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design (UCD) or user-driven development (UDD) is a framework of processes in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.