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[a] Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are ...
Multiway branch is the change to a program's control flow based upon a value matching a selected criteria. It is a form of conditional statement . A multiway branch is often the most efficient method of passing control to one of a set of program labels , especially if an index has been created beforehand from the raw data .
Often, the development branch is the trunk. Some revision control systems have specific jargon for the main development branch. For example, in CVS, it is called the "MAIN" branch. Git uses "master" by default, although GitHub [4] [5] and GitLab switched to "main" after the murder of George Floyd.
Continuation at a different statement (unconditional branch or jump) Executing a set of statements only if some condition is met (choice - i.e., conditional branch) Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch) Executing a set of distant statements, after which the ...
An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.
Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...
Conditional branching statements allow a sequence of statements to be executed only if some condition is met. Otherwise, the statements are skipped and the execution sequence continues from the statement following them. Unconditional branching statements allow an execution sequence to be transferred to another part of a program.
In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions.