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The game was conceptualised at Data Becker in 1998 and developed in less than 23 months. [5] In Germany, the game was released in late December 2000; [5] a release in North America followed on 15 January 2001. [1] The game was released for Microsoft Windows, specifically supporting the Windows 95, 98, 2000 and Me versions. [6]
The Dendy went on to sell a total of 6 million units in Russia and other post-Soviet states. [10] In 2010, Ministry of Communications and Mass Media of Russia encouraged Russian video game companies to make video games that were deemed "patriotic," as it was felt that foreign video game publishers made games that were anti-Russian. [12]
Beholder (video game) Birds of Steel; Black Book (video game) Black Skylands; Blades of Time; Blazerush; Blitzkrieg (video game series) Blitzkrieg (video game) Blitzkrieg 2; Blitzkrieg 3; Braveheart (2010 video game) Brigade E5: New Jagged Union
F1 2014 (video game) F1 2015 (video game) F1 2016 (video game) F1 2017 (video game) F1 2018 (video game) F1 2019 (video game) F1 2020 (video game) F1 2021 (video game) Fast & Furious 6 (video game) Fast & Furious: Showdown; Ferrari GT 3: World Track; Firewall: Zero Hour; Frontlines: Fuel of War
Red Heat (video game) Red Orchestra 2: Heroes of Stalingrad; Red Skies Over Europe; Rising Storm (video game) Road to Moscow; Rocky Balboa (video game) Rocky Legends; Rogue Warrior (video game) Rush'n Attack; Russia: The Great War in the East 1941–1945
This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...
Metro 2033 (video game) Metro Awakening; Metro Exodus; Metro: Last Light; Mission: Impossible (1990 video game) Moscow Racer; N. Night Watch (video game) P. Pang ...
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit group with membership made up of developers, artists, and other professional in the video game industry. . They launched the Interactive Achievement Awards in 1998, and in 2002, after establishing the annual D.I.C.E. Summit (D.I.C.E. as a backronym for "Design Innovate Communicate Entertain"), renamed these as the D.I.C.E. Awar