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Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.
Davis 201 Principles of Software Development [12] Don't Make Me Think (Principles of intuitive navigation and information design) [13] The Art of Computer Programming (general computer-science masterpiece by Donald E. Knuth) The Cathedral and the Bazaar - book comparing top-down vs. bottom-up open-source software; The Philosophy of Computer ...
A set of architectural design decisions: software architecture should not be considered merely a set of models or structures, but should include the decisions that lead to these particular structures, and the rationale behind them. [10] This insight has led to substantial research into software architecture knowledge management. [11]
Written for the Software Engineering Institute, emphasizing management and process. (See Managing the Software Process ISBN 0-201-18095-2) The Cathedral and the Bazaar by Eric Raymond about open source development. The Decline and Fall of the American Programmer by Ed Yourdon predicts the end of software development in the U.S. ISBN 0-13-191958-X
Software development is the process of designing and implementing a software solution to satisfy a user.The process is more encompassing than programming, writing code, in that it includes conceiving the goal, evaluating feasibility, analyzing requirements, design, testing and release.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management .
Object-oriented design (OOD) is the process of planning a system of interacting objects to solve a software problem. It is a method for software design. By defining classes and their functionality for their children (instantiated objects), each object can run the same implementation of the class with its state.
Managing the responsibility within a company entails many of the basic management functions, like budgeting, staffing, change management, and organizing and controlling, along with other aspects that are unique to technology, like software design, network planning, tech support etc. [1]