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In 2005, Mingw-w64 was created by OneVision Software under cleanroom software engineering principles, since the original MinGW project was not prompt on updating its code base, including the inclusion of several key new APIs and also much needed 64-bit support.
MinGW ("Minimalist GNU for Windows"), formerly mingw32, is a free and open source software development environment to create Microsoft Windows applications.. MinGW includes a port of the GNU Compiler Collection (GCC), GNU Binutils for Windows (assembler, linker, archive manager), a set of freely distributable Windows specific header files and static import libraries which enable the use of the ...
Video in video out (usually seen as the acronym VIVO), commonly pronounced (/ ˈ v i. v oʊ / VEE-voh), is a graphics port which enables some video cards to have bidirectional (input and output) analog video transfer through a mini-DIN connector, usually of the 9-pin variety, and a specialised splitter cable (which can sometimes also transfer analog audio).
Radiosity – Computer graphics rendering method using diffuse reflection; Ray tracing – Rendering method; Real-time computer graphics – Sub-field of computer graphics; Reyes – Computer software architecture in 3D computer graphics; Scanline rendering/Scanline algorithm – 3D computer graphics image rendering method
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
In computer architecture, 64-bit integers, memory addresses, or other data units [a] are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer.
3-D computer graphics rely on many of the same algorithms as 2-D computer vector graphics in the wire-frame model and 2-D computer raster graphics in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as lighting, and similarly, 3-D may use some 2-D rendering techniques.