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Technopoly: The Surrender of Culture to Technology is a book by Neil Postman published in 1992 that describes the development and characteristics of a "technopoly". He defines a technopoly as a society in which technology is deified, meaning “the culture seeks its authorisation in technology, finds its satisfactions in technology, and takes its orders from technology”.
Neil Postman (March 8, 1931 – October 5, 2003) was an American author, educator, media theorist and cultural critic, who eschewed digital technology, including personal computers, mobile devices, and cruise control in cars, and was critical of uses of technology, such as personal computers in school. [1]
Amara's law: "We tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run." Named after Roy Amara (1925–2007). Amdahl's law is used to find out the maximum expected improvement to an overall system when only a part of it is improved. Named after Gene Amdahl (1922–2015).
Neil Postman states, "if in biology a 'medium' is something in which a bacterial culture grows (as in a Petri dish), in media ecology, the medium is 'a technology within which a [human] culture grows.'" [5] [6] [7] In other words, "Media ecology looks into the matter of how media of communication affect human perception, understanding, feeling ...
The information–action ratio is a concept coined by cultural critic Neil Postman in his work Amusing Ourselves to Death.In short, Postman meant to indicate the relationship between a piece of information and what action, if any, a consumer of that information might reasonably be expected to take once learning it.
Normative: an autonomous approach where technology is an important influence on history only where societies attached cultural and political meaning to it (e.g., the industrialization of society) Nomological: a naturalistic approach wherein an inevitable technological order arises based on laws of nature (e.g., steam mill had to follow the hand ...
Cyberpsychology (also known as Internet psychology, web psychology, or digital psychology) is a scientific inter-disciplinary domain that focuses on the psychological phenomena which emerge as a result of the human interaction with digital technology, particularly the Internet.
Most self-identified persuasive technology research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices, [2] but this incorporates and builds on the results, theories, and methods of experimental psychology, rhetoric, [3] and human-computer interaction. The design ...