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The initiative created a web portal at www.MySecureCyberspace.com that customized information to users about cybersecurity threats, in addition to tactical countermeasures and legal, ethical, and privacy issues.
CTFs have been shown to be an effective way to improve cybersecurity education through gamification. [6] There are many examples of CTFs designed to teach cybersecurity skills to a wide variety of audiences, including PicoCTF, organized by the Carnegie Mellon CyLab, which is oriented towards high school students, and Arizona State University supported pwn.college.
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In hacking, a wargame (or war game) is a cyber-security challenge and mind sport in which the competitors must exploit or defend a vulnerability in a system or application, and/or gain or prevent access to a computer system. [1] [2] [3]
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A free-to-play mobile game, titled ReBoot: The Guardian Code – Code Hacker was released for iOS and Android devices on March 22, 2018. [citation needed] Developed by A.C.R.O.N.Y.M. Digital, the game is a match-5 puzzle title that features audio detection technology allowing users watching the YTV broadcast to unlock in-game cards. A web ...
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Screenshot of the game. CyberCIEGE is a serious game designed to teach network security concepts. Its development was sponsored by the U.S. Navy, and it is used as a training tool by agencies of the U.S. government, universities and community colleges. CyberCIEGE covers a broad range of cybersecurity topics.