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Android Auto is software that can be utilized from an Android mobile device, acting as a master to a vehicle's dashboard head unit. [4] Once the user's Android device is connected to the vehicle, the head unit will serve as an external display for the Android device, presenting supported software in a car-specific user interface provided by the Android Auto app. [4] [5] In Android Auto's first ...
CarPlay adapts to various display sizes and control interfaces for each vehicle: touch screen, rotary dials, buttons, steering-wheel controls, and hands-free microphones. Aftermarket head units may support CarPlay or Android Auto, usually both. [2] [9] The iPhone can connect to the car through a USB cable or wirelessly.
In contrast to Android Auto, Android Automotive is a full operating system running on the vehicle's device, not relying on a smartphone to operate. [6] As such, it has access to a limited number of apps on the Google Play Store.
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Apple released iPhone OS 2.0 in July 2008 for the iPhone, together with the App Store, officially introducing third-party app development and distribution to the platform. The service allows users to purchase and download new apps for their device through either the App Store on the device, or through the iTunes Store on the iTunes desktop ...
The iPhone App Store opened on July 10, 2008. [10] [11] [12] On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. [13] [14] Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases [15] which quickly became the dominant way to monetize apps, especially games.
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This form of the app store is often used by web developers to distribute apps that are not allowed in the Google Play Store; this may be due to an app allowing users wider access to the app system, or offering apps for "niche users" who choose to use only free and open-source software (F-Droid) or prefer to play indie games (Itch.io). Moreover ...