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First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. SRM0002: PDF only: 3rd: 2004: Shadowrun Missions: Demolition Run: Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the ...
List of Werewolf: The Apocalypse books; Worlds Without End (Shadowrun novel) This page was last edited on 15 May 2020, at 01:42 (UTC). Text is ...
Following the publication of Shadowrun in 1989, FASA published a second edition in 1992. To expand the possibilities and options in the game, FASA published Shadowrun Companion in 1996, a 136-page softcover book designed by Jennifer Brandes, Zach Bush, Chris Hepler, Chris Hussey, Jonathan Jacobson, Steve Kenson, Michael Mulvihill, Linda Naughton, and Brian Schoner, with artwork by Doug ...
The Shadowrun role-playing game has spawned several properties, including Shadowrun: The Trading Card Game, eight video games, an action figure game (Shadowrun Duels), two magazines, an art book and more than 50 novels, starting with the Secrets of Power series which introduces some of the original characters of Shadowrun and provides an ...
Catalyst Game Labs (CGL) was created in May 2007 by InMediaRes Productions, LLC for the purpose of publishing print Shadowrun and Classic BattleTech sourcebooks. [1] In June 2007, WizKids transferred the licenses for both Shadowrun and Classic BattleTech from FanPro's United States subsidiary, FanPro LLC, to Catalyst, and in June 2008, Catalyst announced novels for Shadowrun and Classic ...
Cover art by John Zeleznik, 1989. DNA / DOA is the first published adventure for the near-future cyberpunk role-playing game Shadowrun, released by FASA in 1989. Written by Dave Arneson, the co-creator of Dungeons & Dragons, Stephan Wieck criticized it for being more like a D&D adventure than a modern high-tech cyberpunk scenario.
Angel Leigh McCoy reviewed Tír na nÓg in White Wolf #44 (June, 1994), rating it a 4 out of 5 and stated that "Aside from detailing the culture, politics and history of Tír na nÓg, this sourcebook gives information on creating a character from the isle, and specifically offers information on creating a druid.
Matthew Gabbert reviewed Rigger Black Book in White Wolf #31 (May/June, 1992), rating it a 3 out of 5 and stated that "Overall, the Rigger Black Book is a pretty good supplement, but you end up paying for an awful lot of wasted space and good-to-poor artwork. With a tighter format and smaller pictures, it could have been done in half the pages ...