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  2. Category:Team Fortress 2 user templates - Wikipedia

    en.wikipedia.org/wiki/Category:Team_Fortress_2...

    [[Category:Team Fortress 2 user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Team Fortress 2 user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 features an in-built item valuing system known as an item quality, assigned to a given instance of an item through a variety of different means and ranging from "Normal" items used as the stock weapons of each class, to "Unique" items used as the base obtainable items from the item drop or achievement systems, to far rarer ...

  4. Team Fortress 2 Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2_Classic

    The core gameplay of Team Fortress 2 Classic is identical to Team Fortress 2 in most ways, described as "toning down TF2's less coherent elements in favor of gameplay-focused additions". [5] Existing content (as existed in the game’s original 2007 release) goes largely untouched, in favor of augmenting the game play with new weapons and game ...

  5. Build automation - Wikipedia

    en.wikipedia.org/wiki/Build_automation

    Build automation is the practice of building software systems in a relatively unattended fashion. The build is configured to run with minimized or no software developer interaction and without using a developer's personal computer. Build automation encompasses the act of configuring the build system as well the resulting system itself.

  6. AutoIt - Wikipedia

    en.wikipedia.org/wiki/AutoIt

    AutoIt / ɔː t oʊ ɪ t / [3] is a freeware programming language for Microsoft Windows.In its earliest release, it was primarily intended to create automation scripts (sometimes called macros) for Microsoft Windows programs [4] but has since grown to include enhancements in both programming language design and overall functionality.

  7. Team Fortress Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_Classic

    Valve hired the developers of the Team Fortress mod to develop Team Fortress Classic using its GoldSrc engine (used in their 1998 game Half-Life) to promote the Half-Life software development kit. [1] The game received generally positive reviews, although the graphics were a point for criticism. In 2007, Valve released sequel Team Fortress 2.

  8. Dota 2 - Wikipedia

    en.wikipedia.org/wiki/Dota_2

    Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve.The game is a sequel to Defense of the Ancients (DotA), a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos.

  9. Source 2 - Wikipedia

    en.wikipedia.org/wiki/Source_2

    Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.