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It acts as a bonus or penalty depending on a character's ability scores. This modifier is added to the appropriate dice rolls. [ 6 ] [ 7 ] For example, the strength modifier would be added to the damage dealt by a sword, the dexterity modifier to Armor Class (see below) as the character's ability to dodge attacks, and the charisma modifier to ...
An unusually small crossbow bolt with a tapered "waist" shaft section and rear skirt compared to a 1 euro cent coin A bolt or quarrel is a dart -like projectile used by crossbows . [ 1 ] The word quarrel is from the Old French quarrel (> French carreau ) "square thing", [ 2 ] specialized use as quarrel d'arcbaleste (> carreau d'arbalète ...
The Chinese crossbow had a longer power stroke, around 51 cm (20 in) or so, compared to the early medieval European crossbow, which typically sat around only 10–18 cm (3.9–7.1 in). This was made possible by the more compact design of the Chinese trigger, which allowed it to sit further back at the rear-end of the tiller.
Intelligence often controls a character's ability to comprehend foreign languages and their skill in magic. In some cases, intelligence controls how many skill points the character gets at "level up". In some games, it controls the rate at which experience points are earned, or the amount needed to level up. Under certain circumstances, this ...
The rogue has the ability to deliver a sneak attack whenever an opponent loses its Dexterity bonus to Armor Class (i.e., when the opponent is flat-footed or flanked or cannot see the rogue). The rogue can then take advantage of this momentary weakness to strike at a vital part of the anatomy (provided the creature has a discernible enough ...
21st-century hunting compound crossbow. A crossbow is a ranged weapon using an elastic launching device consisting of a bow-like assembly called a prod, mounted horizontally on a main frame called a tiller, which is hand-held in a similar fashion to the stock of a long gun. Crossbows shoot arrow-like projectiles called bolts or quarrels.
In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow.. The concept of critical hits originates from wargames and role-playing games, as a way to simulate luck, and crossed over into video games in the 1986 JRPG Dragon Quest, [1] set at a fixed rate of 1/64 (~1.56%). [2]
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.