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  2. Mousetrap car - Wikipedia

    en.wikipedia.org/wiki/Mousetrap_car

    A mousetrap car is a small vehicle whose only source of motive power is a mousetrap. Variations include the use of multiple traps, or very big rat traps, for added power. Mousetrap cars are often used in physics or other physical science classes to help students build problem-solving skills, develop spatial awareness, learn to budget time, and ...

  3. Mousetrap - Wikipedia

    en.wikipedia.org/wiki/Mousetrap

    Mouse Trap (originally titled Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. The game was one of the first mass-produced, three-dimensional board games. Over the course of the game, players at first cooperate to build a working Rube Goldberg-like mouse trap.

  4. Mouse Trap (board game) - Wikipedia

    en.wikipedia.org/wiki/Mouse_Trap_(board_game)

    Mouse Trap (originally Mouse Trap Game) is a board game first published by Ideal in 1963 for two to four players. It is one of the first mass-produced three-dimensional board games. [1] [2] Players at first cooperate to build a working mouse trap in the style of a Rube Goldberg machine.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Mouse Trap (1986 video game) - Wikipedia

    en.wikipedia.org/wiki/Mouse_Trap_(1986_video_game)

    Mouse Trap is a platform game written by Dave Mann (using the pseudonym Chris Robson) and published by Tynesoft in 1986 for the Acorn Electron and BBC Micro home computers. [1] One year later the game was released for the Atari 8-bit computers , [ 2 ] Atari ST , Amiga , and Commodore 64 .

  7. JellyCar - Wikipedia

    en.wikipedia.org/wiki/JellyCar

    JellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios. [3] His first version of the game (and a level editor) was created using Microsoft's XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008. [4]

  8. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  9. Richard Burns Rally - Wikipedia

    en.wikipedia.org/wiki/Richard_Burns_Rally

    Richard Burns Rally is a sim racing game, published by SCi and developed by Warthog with advice of WRC champion Richard Burns (1971–2005). It was released in 2004 for PlayStation 2 and Xbox in July, for Microsoft Windows in September, and in July 2005 for Gizmondo.