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C# doesn't support automatic unboxing in the same meaning as Java, because it doesn't have a separate set of primitive types and object types. All types that have both primitive and object version in Java, are automatically implemented by the C# compiler as either primitive (value) types or object (reference) types.
Both C# and Java are designed from the ground up as object-oriented languages using dynamic dispatch, with syntax similar to C++ (C++ in turn derives from C). Neither language is a superset of C or C++, however.
C and C++ perform such promotion for objects of Boolean, character, wide character, enumeration, and short integer types which are promoted to int, and for objects of type float, which are promoted to double. Unlike some other type conversions, promotions never lose precision or modify the value stored in the object. In Java:
convert a long to a double l2f 89 1000 1001 value → result convert a long to a float l2i 88 1000 1000 value → result convert a long to a int ladd 61 0110 0001 value1, value2 → result add two longs laload 2f 0010 1111 arrayref, index → value load a long from an array land 7f 0111 1111 value1, value2 → result bitwise AND of two longs
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]
For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
C++ does not have the keyword super that a subclass can use in Java to invoke the superclass version of a method that it wants to override. Instead, the name of the parent or base class is used followed by the scope resolution operator. For example, the following code presents two classes, the base class Rectangle, and the derived class Box.
Based on the type passed to the PersonFactory object, the original concrete object is returned as the interface IPerson. A factory method is just an addition to the PersonFactory class. It creates the object of the class through interfaces but also allows the subclass to decide which class is instantiated.