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  2. Loudspeaker measurement - Wikipedia

    en.wikipedia.org/wiki/Loudspeaker_measurement

    The microphone should ideally have a clipping level of 120 to 140 dB SPL if high-level distortion is to be measured. A typical top-end speaker, driven by a typical 100watt power amplifier , cannot produce peak levels much above 105 dB SPL at 1 m (which translates roughly to 105 dB at the listening position from a pair of speakers in a typical ...

  3. Sound intensity - Wikipedia

    en.wikipedia.org/wiki/Sound_intensity

    being approximately the lowest sound intensity hearable by an undamaged human ear under room conditions. The proper notations for sound intensity level using this reference are L I /(1 pW/m 2) or L I (re 1 pW/m 2), but the notations dB SIL, dB(SIL), dBSIL, or dB SIL are very common, even if they are not accepted by the SI. [6]

  4. Audio system measurements - Wikipedia

    en.wikipedia.org/wiki/Audio_system_measurements

    Components with 'flat' frequency responses are often described as being linear. Most audio components are designed to be linear across their entire operating range. Well-designed solid-state amplifiers and CD players may have a frequency response that varies by only 0.2 dB between 20 Hz to 20 kHz. [5]

  5. Phon - Wikipedia

    en.wikipedia.org/wiki/Phon

    A sound with a loudness of 1 sone is judged equally loud as a 1 kHz tone with a sound pressure level of 40 decibels above 20 micropascals. [1] The phon is psychophysically matched to a reference frequency of 1 kHz. [2] In other words, the phon matches the sound pressure level in decibels of a similarly perceived 1 kHz pure tone. [3]

  6. Audio signal - Wikipedia

    en.wikipedia.org/wiki/Audio_signal

    Signal flow is the path an audio signal will take from source to the speaker or recording device. Signal flow may be short and simple as in a home audio system or long and convoluted in a recording studio and larger sound reinforcement system as the signal may pass through many sections of a large mixing console, external audio equipment, and even different rooms.

  7. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Another type of normalization is based on a measure of loudness, wherein the gain is changed to bring the average loudness to a target level. This average may be approximate, such as a simple measurement of average power (e.g. RMS), or more accurate, such as a measure that addresses human perception e.g. that defined by EBU R128 and offered by ReplayGain, Sound Check and GoldWave.

  8. Absolute threshold of hearing - Wikipedia

    en.wikipedia.org/wiki/Absolute_threshold_of_hearing

    Auditory sensitivity changes when the duration of a sound becomes less than 1 second. The threshold intensity decreases by about 10 dB when the duration of a tone burst is increased from 20 to 200 ms. For example, suppose that the quietest sound a subject can hear is 16 dB SPL if the sound is presented at a duration of 200 ms.

  9. Weighting filter - Wikipedia

    en.wikipedia.org/wiki/Weighting_filter

    In sound measurement, we measure the loudness of the sound in decibels (dB). Decibels are logarithmic with 0 dB as the reference. [1] There are also a range of frequencies that sounds can have. Frequency is the number of times a sine wave repeats itself in a second. [2] Normal auditory systems can usually hear between 20 and 20,000 Hz. [2]