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  2. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Assistive technology in this area is broken down into low, mid, and high tech categories. Low tech encompasses equipment that is often low cost and does not include batteries or requires charging. Examples include adapted paper and pencil grips for writing or masks and color overlays for reading.

  3. Augmentative and alternative communication - Wikipedia

    en.wikipedia.org/wiki/Augmentative_and...

    One simple benefit is that a talking keyboard, when used with a standard telephone or speakerphone can enable a voice impaired individual to have a two-way conversation over a telephone. Game accessibility often utilizes high-tech solutions to allow individuals with disabilities to participate in conversations and use "call outs".

  4. Adaptive equipment - Wikipedia

    en.wikipedia.org/wiki/Adaptive_equipment

    "Typically, a piece of adaptive equipment is utilized to increase a child's function. Examples of adaptive equipment or assistive technology are wheelchairs, lifts, standing frames, gait trainers, augmentative communication devices, bath chairs, and recreational items such as swings or tricycles." [1]

  5. Inclusive recreation - Wikipedia

    en.wikipedia.org/wiki/Inclusive_recreation

    A knitter using an "Indi Knit" adaptive device to hold one knitting needle. A rock climber using a prosthetic leg designed for the sport. Inclusive recreation, also known as adaptive or accessible recreation, is a concept whereby people with disabilities are given the opportunity to participate in recreational activities.

  6. Health technology - Wikipedia

    en.wikipedia.org/wiki/Health_technology

    There are four areas of assistive technologies, which include visual impairment, hearing impairment, physical limitations, cognitive limitations. There are many benefits of assistive technologies. They enable individuals to care for themselves, work, study, access information easily, improve independence and communication, and lastly ...

  7. Computer accessibility - Wikipedia

    en.wikipedia.org/wiki/Computer_accessibility

    Assistive technologies (e.g. screen readers, screen magnifiers, voice input, adapted keyboards) must actually be available for the platform so that the users can effectively interface with the technology. The following examples show that the OAF can be applied to different types of platforms: desktop operating systems, web applications [23] and ...

  8. Accessibility - Wikipedia

    en.wikipedia.org/wiki/Accessibility

    Examples include the use of remote controls, and the autocomplete (word completion) [30] feature in computer word processing programs, which both help individuals with mobility impairments to complete tasks. Adaptations to wheelchair tires are another example; widening the tires enables wheelchair users to move over soft surfaces, such as deep ...

  9. Electronic fluency device - Wikipedia

    en.wikipedia.org/wiki/Electronic_fluency_device

    Electronic fluency devices (also known as assistive devices, electronic aids, altered auditory feedback devices and altered feedback devices) are electronic devices intended to improve the fluency of persons who stutter. Most electronic fluency devices change the sound of the user's voice in his or her ear.