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DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .
Video Acceleration API (VA-API) is an open source application programming interface that allows applications such as VLC media player or GStreamer to use hardware video acceleration capabilities, usually provided by the graphics processing unit (GPU).
The Mystique was a 64-bit 2D GUI and video accelerator (MGA1064SG) with 3D acceleration support. Mystique has " Matrox Simple Interface " (MSI) rendering API . It was one of many early products by add-in graphics board vendors that attempted to achieve good combined 2D & 3D performance for consumer-level personal computers.
Matrox, seeing the slow but steady growth in interest in 3D graphics on PCs with NVIDIA, Rendition, and ATI's new cards, began experimenting with 3D acceleration more aggressively and produced the Mystique. Mystique was their most feature-rich 3D accelerator in 1997, but still lacked key features including bilinear filtering and
Video Core Next is AMD's brand for its dedicated video encoding and decoding hardware core. It is a family of hardware accelerator designs for encoding and decoding video, and is built into AMD's GPUs and APUs since AMD Raven Ridge, released January 2018.
It was the first nVidia product to integrate 3D acceleration in addition to traditional 2D and video acceleration. Its name is an acronym for Real-time Interactive Video and Animation accelerator. [2] The RIVA 128 followed Nvidia's less successful "NV1" accelerator and was the first product to gain Nvidia widespread recognition. It was also a ...
The S3 ViRGE (Video and Rendering Graphics Engine [1]) graphics chipset was one of the first 2D/3D accelerators designed for the mass market. Introduced in 1996 by then graphics powerhouse S3, Inc. , the ViRGE was S3's first foray into 3D-graphics.
Video Shader; X. X-Video Bitstream Acceleration; X-Video Motion Compensation This page was last edited on 3 June 2016, at 15:22 (UTC). Text is available under the ...