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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...
Goldberg polyhedra are made up of hexagons and (if based on the icosahedron) 12 pentagons. One implementation that uses an icosahedron as the base polyhedron, hexagonal cells, and the Snyder equal-area projection is known as the Icosahedron Snyder Equal Area (ISEA) grid. [11]
They are defined by three properties: each face is either a pentagon or hexagon, exactly three faces meet at each vertex, and they have rotational icosahedral symmetry. They are not necessarily mirror-symmetric; e.g. GP(5,3) and GP(3,5) are enantiomorphs of each other. A Goldberg polyhedron is a dual polyhedron of a geodesic polyhedron.
Gott, Goldberg and Vanderbei’s double-sided disk map was designed to minimize all six types of map distortions. Not properly "a" map projection because it is on two surfaces instead of one, it consists of two hemispheric equidistant azimuthal projections back-to-back. [5] [6] [7] 1879 Peirce quincuncial: Other Conformal Charles Sanders Peirce
Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .
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When making a conic map, the map maker arbitrarily picks two standard parallels. Those standard parallels may be visualized as secant lines where the cone intersects the globe—or, if the map maker chooses the same parallel twice, as the tangent line where the cone is tangent to the globe. The resulting conic map has low distortion in scale ...