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This is a list of personal computer games (video games for personal computers, including those running Windows, macOS, and Linux) that have sold or shipped at least one million copies. If a game was released on multiple platforms, the sales figures list are only for PC sales.
The best-selling single platform game is Wii Sports, with nearly 83 million sales solely for the Wii console. Among these best-selling video games on this list, over half of them were developed or published by Nintendo; four Nintendo titles were published with their affiliate, The Pokémon Company.
Sites like VGChartz have attempted to collect more detailed sales figures based on external data, but there have been reported problems with how this data is aggregated. [1] Valve's Steam client is the largest outlet for digital sales of games for Microsoft Windows, OS X, and Linux platforms. Normally, sales of video games and other software ...
The given sales figure does not include arcade game sales. J.B. Harold: August 1986: 20 million [215] [216] J.B. Harold is a series of mystery adventure games. It began with J.B. Harold Murder Club, released by Riverhillsoft for the NEC PC-98 computer in 1986, and the series has since been released on various platforms. Lemmings: February 14, 1991
The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. [2] By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy. [3]
Epic Games also has offered sales, in which Epic absorbs the discount from the sale. For example, its first store-wide sale in May 2019 offered a discount of US$10 off any game valued at US$15 or more. [16] The store at launch had barebones set of features, but Epic plans to develop feature subsets comparable to other digital storefronts.
App Annie, which tracks all mobile app sales, estimated that mobile games accounted for 72% of the $120 billion spent on the various app stores in 2019, or $86 billion, with the potential to exceed $100 billion by 2020. Mobile game expenditures made up 56% of all video game-related revenues in 2019.
Hardware sales, at US$7.5 billion, were up 15% from 2017, as despite the fact that there was no new hardware releases, several system-exclusive titles helped to drive hardware sales. [ 19 ] Licensed merchandise based on video game franchises generated $20.68 billion in 2018 retail sales, a rise of 6.1% compared to 2017.