Search results
Results from the WOW.Com Content Network
The simplest guard against such problems is to increase the size of the buffer—if an incoming data stream needs to be read at 1 bit per second, a buffer of 10 bits would allow the connection to be blocked for up to 10 seconds before failing, whereas one of 60 bits would allow a blockage of up to a minute. However, this requires more memory to ...
A bloated buffer has an effect only when this buffer is actually used. In other words, oversized buffers have a damaging effect only when the link they buffer becomes a bottleneck. The size of the buffer serving a bottleneck can be measured using the ping utility provided by most operating systems. First, the other host should be pinged ...
A NOP-sled is the oldest and most widely known technique for exploiting stack buffer overflows. [2] It solves the problem of finding the exact address of the buffer by effectively increasing the size of the target area. To do this, much larger sections of the stack are corrupted with the no-op machine instruction.
The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
It does so by processing items in order, without unbounded buffering; it reads a block into an input buffer, processes it, and moves the result into an output buffer for each step in the process. [2] A one-pass algorithm generally requires O ( n ) (see 'big O' notation ) time and less than O ( n ) storage (typically O (1)), where n is the size ...
Random early detection (RED), also known as random early discard or random early drop, is a queuing discipline for a network scheduler suited for congestion avoidance. [1]In the conventional tail drop algorithm, a router or other network component buffers as many packets as it can, and simply drops the ones it cannot buffer.
A buffer solution contains an acid and its conjugate base or a base and its conjugate acid. [2] Addition of the conjugate ion will result in a change of pH of the buffer solution. For example, if both sodium acetate and acetic acid are dissolved in the same solution they both dissociate and ionize to produce acetate ions .