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The simplest guard against such problems is to increase the size of the buffer—if an incoming data stream needs to be read at 1 bit per second, a buffer of 10 bits would allow the connection to be blocked for up to 10 seconds before failing, whereas one of 60 bits would allow a blockage of up to a minute. However, this requires more memory to ...
Visualization of a software buffer overflow. Data is written into A, but is too large to fit within A, so it overflows into B.. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations.
By setting the in-use bit to zero of the second buffer and setting the length to a small negative value which allows null bytes to be copied, when the program calls free() on the first buffer it will attempt to merge these two buffers into a single buffer.
Bufferbloat thus causes problems such as high and variable latency, and choking network bottlenecks for all other flows as the buffer becomes full of the packets of one TCP stream and other packets are then dropped. [6] A bloated buffer has an effect only when this buffer is actually used.
A NOP-sled is the oldest and most widely known technique for exploiting stack buffer overflows. [2] It solves the problem of finding the exact address of the buffer by effectively increasing the size of the target area. To do this, much larger sections of the stack are corrupted with the no-op machine instruction.
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
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In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...