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Campaign to bring the mobile game onto PC platforms. Second campaign run by Playism Games after La-Mulana 2. Mar 29, 2016 [99] Strafe: Pixel Titans Kickstarter: Feb 19, 2015: $185,000 $207,847 First-person shooter video game inspired by first person shooters of the 1990s, featuring procedurally generated levels. May 9, 2017 [100] Shadowrun ...
Hollow Knight is a 2017 Metroidvania video game developed and published by the Australian independent developer, Team Cherry. The player controls the Knight, an insectoid warrior exploring Hallownest, a fallen kingdom plagued by a supernatural disease.
The Kickstarter campaign for the game raised over $2.1 million in the month that it was active, surpassing the goal of $500,000. [9] Once the Kickstarter campaign was complete, Roberts launched a website to continue the crowdfunding campaign and to begin tracking the development progress, so far raising a total of $80 million as of May 2015. [10]
These are video game projects successfully crowdfunded through Kickstarter. ... Pages in category "Kickstarter-funded video games" ... Hollow Knight;
The game was first announced on Kickstarter and raised over $1 million CAD by the end of its campaign in August 2021, [6] ahead of its planned funding target of $125,000 CAD. [4] The developers were influenced by the Metroidvania Hollow Knight , and drew further inspiration from Bloodborne and Devil May Cry . [ 5 ]
Hollow Knight: Silksong gameplay is set to be similar to its predecessor Hollow Knight, featuring 2D platforming and combat.In the first game, Hollow Knight, the protagonist was a character known as "the Knight", but in Hollow Knight: Silksong, the protagonist will be a character from the original game known as "Hornet".
SMU coach Rhett Lashlee took a moment while preparing his team for the College Football Playoff to address the ever-growing concern over the open transfer portal window. Rather, Lashlee's issue ...
After the game's successful 2015 Kickstarter campaign, a Wii U version of the multiplatform game was planned. However, the game's development time outlasted the lifespan of the Wii U, and so it was cancelled in favor of a Nintendo Switch version, which launched in June 2019, a week after the PlayStation 4, Xbox One, and Windows versions. [10]