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In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Radeon Boost also uses image upscaling to increase performance, but unlike AMD's other technologies, it does this only at certain times, such as when rapidly moving the mouse. This is interpreted as an action-heavy scene where image quality can temporarily be decreased without much noticeable effect. [10] This only works in supported games. [7]
The use of Wine can even allow for the running of Windows games on Linux from Windows. [citation needed] The LibTAS library for tool assisted speedruns currently recommends WSL to run on Windows. [340] Naughty Dog meanwhile have used Cygwin to run old command-line tools for use in their game development, [341] which is a broader use for the ...
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ePSXe (enhanced PSX emulator) is a PlayStation video game console emulator for x86-based PC hardware with Microsoft Windows and Linux, as well as devices running Android.It was written by three authors, using the aliases calb, _Demo_ and Galtor. ePSXe is closed source with the exception of the application programming interface (API) for its plug-ins.
10. Wendy's Single. This classic hamburger stands out for its square patty and founder Dave Thomas' dedication to using quality beef. The recipe suggests popping the burgers on the grill frozen ...
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...