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  2. Line–plane intersection - Wikipedia

    en.wikipedia.org/wiki/Line–plane_intersection

    The intersection of a ray of light with each plane is used to produce an image of the surface. In vision-based 3D reconstruction, a subfield of computer vision, depth values are commonly measured by so-called triangulation method, which finds the intersection between light plane and ray reflected toward camera.

  3. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    On the contrary, some constructions in continuous programs (so far only Cinderella and GeoGebra), depend on the number of hidden parameters and in such a way that moving a given point produces a continuous motion of the construction, as a result, if the point is moved back to the original position the result of construction might be different.

  4. Edge and vertex spaces - Wikipedia

    en.wikipedia.org/wiki/Edge_and_vertex_spaces

    In the mathematical discipline of graph theory, the edge space and vertex space of an undirected graph are vector spaces defined in terms of the edge and vertex sets, respectively. These vector spaces make it possible to use techniques of linear algebra in studying the graph.

  5. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    In mathematics it is a common convention to express the normal as a unit vector, but the above argument holds for a normal vector of any non-zero length. Conversely, it is easily shown that if a , b , c , and d are constants and a , b , and c are not all zero, then the graph of the equation a x + b y + c z + d = 0 , {\displaystyle ax+by+cz+d=0 ...

  6. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The only way that the ray will not intersect the plane is if the ray's direction vector is parallel to the plane. [3] When this happens, the dot product between the ray's direction vector and the plane's normal vector will be zero. Otherwise, the ray does intersect the plane somewhere, but not necessarily within the triangle.

  7. Caustic (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Caustic_(mathematics)

    In differential geometry, a caustic is the envelope of rays either reflected or refracted by a manifold. It is related to the concept of caustics in geometric optics. The ray's source may be a point (called the radiant) or parallel rays from a point at infinity, in which case a direction vector of the rays must be specified.

  8. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    The GeoGebra Materials platform [11] is a cloud service that allows users to upload and share GeoGebra applets with others. GeoGebra Materials was originally launched as GeoGebraTube in June 2011, and was renamed in 2016. As of April 2016 the service hosts more than 1 million resources, 400,000+ of which are public.

  9. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    In vector notation, the equations are as follows: . Equation for a sphere ‖ ‖ = : points on the sphere : center point : radius of the sphere; Equation for a line starting at