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  2. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:

  3. Wikipedia : Guide to Scribbling/Programmers' Quick start ...

    en.wikipedia.org/wiki/Wikipedia:Guide_to...

    Almost everything is a table. If it isn't a table, it's a string, a number, a boolean, a function, or a nil. Libraries are tables. string.gmatch is the "gmatch" entry in the table named by the global variable string. Arguments that you receive from MediaWiki are tables. But they're a bit special. Arrays are tables that follow a specific convention.

  4. Comparison of programming languages (array) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Some compiled languages such as Ada and Fortran, and some scripting languages such as IDL, MATLAB, and S-Lang, have native support for vectorized operations on arrays. For example, to perform an element by element sum of two arrays, a and b to produce a third c, it is only necessary to write c = a + b

  5. Wikipedia : Guide to Scribbling

    en.wikipedia.org/wiki/Wikipedia:Guide_to_Scribbling

    A name in Lua is either an access of a local variable or a table lookup. [3] math.floor is a table lookup (of the string "floor") in the (global) math table, for example. Table lookups are slower, at runtime, than local variable lookups. Table lookups in tables such as the args table with its "specialness" are a lot slower.

  6. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    A table is a sequence, optionally supplemented by named keys: digit["two"]="2". Several table functions like table.concat will only work with the numbered values and ignore named keys. The metatable offers a large, optional set of methods for altering table behavior. For example, you can define a table to be callable like a function.

  7. Comparison of programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Virtual worlds content scripting and animation Yes No No Yes No No Scripts exist in in-world objects De facto reference is the Second Life implementation of LSL. [31] Lua: Application, embedded scripting Yes Yes [32] Yes Yes No Yes Aspect-oriented, prototype-based No [33] Maple: Symbolic computation, numerical computing Yes Yes Yes Yes No No ...

  8. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    # is the length operator for tables and strings. array [0] = "z"-- Zero is a legal index. print (# array)-- Still prints 4, as Lua arrays are 1-based. The length of a table t is defined to be any integer index n such that t[n] is not nil and t[n+1] is nil ; moreover, if t[1] is nil , n can be zero.

  9. GameMonkey Script - Wikipedia

    en.wikipedia.org/wiki/GameMonkey_Script

    Like Lua, the primary data structure in GameMonkey Script is the table. Tables allow for a variety of other data structures to be created; from arrays, sets, hashmaps, lists and records. They can also be used to simulate namespaces and C++ class structures, containing both functions and properties.