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  2. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies.

  3. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.

  4. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    The square step: For each diamond in the array, set the midpoint of that diamond to be the average of the four corner points plus a random value. Each random value is multiplied by a scale constant, which decreases with each iteration by a factor of 2 −h, where h is a value between 0.0 and 1.0 (lower values produce rougher terrain). [2]

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural planet terrain. [7] Banished: 2014 Shining Rock Software Terrain map. [8] Borderlands series: 2009–2019 Gearbox Software, 2K Australia: Weapons. [3] Civilization series: 1991–2018 MicroProse, Activision, Firaxis Games: Customizable world map. [9] Core Keeper: 2022 Pugstorm: Explorable underground world [10] Crypt of the ...

  7. Development of No Man's Sky - Wikipedia

    en.wikipedia.org/wiki/Development_of_No_Man's_Sky

    No Man's Sky is a 2016 video game developed by the British development studio, Hello Games. No Man's Sky allows the player to partake in four principal activities—exploration, survival, combat, and trading—in a shared, deterministic, procedurally generated open universe, which contains over 18 quintillion (1.8×10 19) planets each with their own unique environment and flora and fauna.

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    mail.aol.com

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  9. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical values). A similar method can be used to contour 2D triangle meshes.