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A worm's-eye view is a description of the view of a scene from below that a worm might have if it could see. It is the opposite of a bird's-eye view. [1]It can give the impression that an object is tall and strong while the viewer is childlike or powerless.
A bird's-eye view is an elevated view of an object or location from a very steep viewing angle, creating a perspective as if the observer were a bird in flight looking downward. Bird's-eye views can be an aerial photograph , but also a drawing, and are often used in the making of blueprints, floor plans and maps.
Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed] [dubious – discuss] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.
This claim provides a new perspective when applying the theory in practice. Broadly speaking, ANT is a constructivist approach in that it avoids essentialist explanations of events or innovations (i.e. ANT explains a successful theory by understanding the combinations and interactions of elements that make it successful, rather than saying it ...
Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.
In a continuous-line drawing, the artist looks both at the subject and the paper, moving the medium over the paper, and creating a silhouette of the object. Like blind contour drawing, contour drawing is an artful experience that relies more on sensation than perception; it's important to be guided by instinct. [2]
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.
In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work.