enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Markov chain - Wikipedia

    en.wikipedia.org/wiki/Markov_chain

    Mark V. Shaney is a third-order Markov chain program, and a Markov text generator. It ingests the sample text (the Tao Te Ching, or the posts of a Usenet group) and creates a massive list of every sequence of three successive words (triplet) which occurs in the text. It then chooses two words at random, and looks for a word which follows those ...

  3. Mark V. Shaney - Wikipedia

    en.wikipedia.org/wiki/Mark_V._Shaney

    Mark V. Shaney is a synthetic Usenet user whose postings in the net.singles newsgroups were generated by Markov chain techniques, based on text from other postings. The username is a play on the words "Markov chain". Many readers were fooled into thinking that the quirky, sometimes uncannily topical posts were written by a real person.

  4. Dissociated press - Wikipedia

    en.wikipedia.org/wiki/Dissociated_press

    Dissociated press is a parody generator (a computer program that generates nonsensical text). The generated text is based on another text using the Markov chain technique. The name is a play on "Associated Press" and the psychological term dissociation (although word salad is more typical of conditions like aphasia and schizophrenia – which is, however, frequently confused with dissociative ...

  5. Parody generator - Wikipedia

    en.wikipedia.org/wiki/Parody_generator

    (The term "quote generator" can also be used for software that randomly selects real quotations.) Further to its esoteric interest, a discussion of parody generation as a useful technique for measuring the success of grammatical inferencing systems is included, along with suggestions for its practical application in areas of language modeling ...

  6. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    A continuous-time Markov chain (CTMC) is a continuous stochastic process in which, for each state, the process will change state according to an exponential random variable and then move to a different state as specified by the probabilities of a stochastic matrix.

  7. Examples of Markov chains - Wikipedia

    en.wikipedia.org/wiki/Examples_of_Markov_chains

    A game of snakes and ladders or any other game whose moves are determined entirely by dice is a Markov chain, indeed, an absorbing Markov chain. This is in contrast to card games such as blackjack, where the cards represent a 'memory' of the past moves. To see the difference, consider the probability for a certain event in the game.

  8. Coupling from the past - Wikipedia

    en.wikipedia.org/wiki/Coupling_from_the_past

    Among Markov chain Monte Carlo (MCMC) algorithms, coupling from the past is a method for sampling from the stationary distribution of a Markov chain. Contrary to many MCMC algorithms, coupling from the past gives in principle a perfect sample from the stationary distribution. It was invented by James Propp and David Wilson in 1996.

  9. Discrete-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Discrete-time_Markov_chain

    A Markov chain with two states, A and E. In probability, a discrete-time Markov chain (DTMC) is a sequence of random variables, known as a stochastic process, in which the value of the next variable depends only on the value of the current variable, and not any variables in the past.