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When pointer trails are active and the mouse or stylus is moved, the system waits a moment before removing the pointer image from the old location on the screen. A copy of the pointer persists at every point that the pointer has visited at that moment, resulting in a snake-like trail of pointer icons that follow the actual pointer.
Its contents are only revealed when the user selects it with a pointer. The user is then able to select the items within the pull-down menu. When the user clicks elsewhere the content of the menu will disappear. [5] A context menu is invisible until the user performs a specific mouse action, like pressing the right mouse button. When the ...
The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.
Cursor may refer to: Cursor (user interface) , an indicator used to show the current position for user interaction on a computer monitor or other display device Cursor (databases) , a control structure that enables traversal over the records in a database
Hover your mouse cursor over the Favorite you wish to rename. Click on the pencil icon; Update the Favorite name in the Title field and click Save. You will then see your Favorite with its new name. Note: You can update the link in the URL field if necessary.
A word processing program that uses a WIMP paradigm, providing mouse-operated toolbars and menus to access its functions. In human–computer interaction, WIMP stands for "windows, icons, menus, pointer", [1] [2] [3] denoting a style of interaction using these elements of the user interface.
The most common combination of such elements in GUIs is the windows, icons, text fields, canvases, menus, pointer paradigm, especially in personal computers. [ 16 ] The WIMP style of interaction uses a virtual input device to represent the position of a pointing device's interface , most often a mouse , and presents information organized in ...
A mouse is a small handheld device pushed over a horizontal surface. A mouse moves the graphical pointer by being slid across a smooth surface. The conventional roller-ball mouse uses a ball to create this action: the ball is in contact with two small shafts that are set at right angles to each other.