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The bridge pattern is useful when both the class and what it does vary often. The class itself can be thought of as the abstraction and what the class can do as the implementation. The bridge pattern can also be thought of as two layers of abstraction. When there is only one fixed implementation, this pattern is known as the Pimpl idiom in the ...
It can be used to develop a frontend for any programming language and a backend for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable , high-level assembly language that can be optimized with a variety of transformations over multiple passes. [ 6 ]
Similar bridging technologies, often with JavaScript on one side, are common on various platforms. One example is JS bridge for the Android OS written as an example. [13] The term is also sometimes used to describe object-relational mapping systems, which bridge the divide between the SQL database world and modern object programming languages.
Zig uses LLVM (written in C++) as a backend for optimization. Since version 0.10 the Zig compiler is written in the Zig programming language, i.e., it is a self-hosting compiler . The self-hosted linker is tightly coupled with the self-hosted compiler.
Lean 4 also contains a macro system and improved type class synthesis and memory management procedures over the previous version. Another benefit compared to Lean 3 is the ability to avoid touching C++ code in order to modify the frontend and other key parts of the core system, as they are now all implemented in Lean and available to the end ...
Unlike C++ AMP and CUDA, SYCL is a pure C++ eDSL without any C++ extension. This allows for a basic CPU implementation that relies on pure runtime without any specific compiler. [40] Both DPC++ [45] and AdaptiveCpp [46] compilers provide a backend to NVIDIA GPUs, similar to how CUDA does. This allows SYCL code to be compiled and run on NVIDIA ...
Clang (/ ˈ k l æ ŋ /) [6] is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, and the software frameworks OpenMP, [7] OpenCL, RenderScript, CUDA, SYCL, and HIP. [8] It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compiling flags and unofficial language ...
In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model , the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.