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Diego Sayri Thupa Yupanki (1535/39 – 1561) was an Inca ruler in Peru.He was a son of siblings Manco Inca Yupanqui and Cura Ocllo. [1]: 10 After the death of his mother in 1539 and of his father in 1544, both at the hands of Spanish conquerors, he became the ruler of the Neo-Inca State in Vilcabamba.
Both volumes were released simultaneously on July 24, 2018, including as a combined release under the name Mega Man X Legacy Collection 1 + 2. Like Legacy Collection 1 + 2, the physical combined release for Switch contains a cartridge for X Legacy Collection and a download code for X Legacy Collection 2; the PlayStation 4 and Xbox One versions ...
Pachacuti had two of his brothers, Capac Yupanqui and Huayna Yupanqui, killed after the military campaign against the region of Chinchay-Suyu. He also killed his sons Tilca Yupanqui and Auqui Yupanqui. [61] Some ethno-historians however think that Capac Yupanqui was the co-ruler or Huauque (lit. "brother") of Pachacuti. [19]
Capac Yupanqui was sent by Pachacuti to the central Peruvian coast in order to conquer the Chincha. [3] [4] [5]Years later the Sapa Inka sent his brother to various campaigns to the north of Cusco.
Yupanqui was a son and successor of Mayta Cápac while his elder brother Cunti Mayta became high priest. [2] His chief wife was Mama Cusi Hilpay (or Qorihillpay or Ccuri-hilpay), the daughter of the lord of Anta, previously a great enemy of the Incas. [3] His son with a woman called Cusi Chimbo, founder of the Hanan dynasty, was Inca Roca. [4]
Titu Cusi made Túpac Amaru a priest and custodian of Manco Inca's body in Vilcabamba. Túpac Amaru became the Inca ruler after Titu Cusi's death in 1571. Titu Cusi's close companion Martín de Pando, who had worked as a scribe for the Inca for over ten years and Augustinian Friar Diego Ortiz were blamed for killing Titu Cusi by poisoning him ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
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