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  2. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would). Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game.

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Many spells require the caster to speak certain words, or, in the case of a post-1st Edition bard, create music, to cast a spell. [1]: 239 Being prevented from speaking, by such means as a gag or magical effects that remove sounds, makes it impossible for a caster to cast such a spell.

  4. The Arcanum (Atlantis) - Wikipedia

    en.wikipedia.org/wiki/The_Arcanum_(Atlantis)

    The Arcanum is the first book in The Atlantean Trilogy.It includes a role-playing system largely based on the rules for Dungeons & Dragons, [1] but the generic information about the character classes and magic can also be used without the role-playing system, and adapted to another fantasy role-playing system such as D&D or RuneQuest to add an Atlantean flavor to the game.

  5. Pages from the Mages - Wikipedia

    en.wikipedia.org/wiki/Pages_from_the_Mages

    Pages from the Mages is a supplement which features spells for the Forgotten Realms campaign, collected in a format that presents several spellbooks found in the campaign world, and details the histories of each of these spellbooks within the setting, as well as the backgrounds of the characters who created them and provides clues as to where in the world characters may now find the spellbooks ...

  6. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Xanathar's Guide has a few class-specific elements that can help like tables for a bard's worst performance or the vice a rogue likes to indulge in, in between adventures. It also has a big section full of tables that determine important character details like siblings, upbringing and other points that can help sketch a character backstory ...

  7. Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Spell_Compendium

    The Spell Compendium was compiled by Matthew Sernett, Jeff Grubb, and Mike McArtor, and was published in December 2005.Cover art was by Victor Moray and Nyssa Baugher, with interior art by Steven Belledin, Mitch Cotie, Chris Dien, Wayne England, Jason Engle, Carl Frank, Brian Hagan, Fred Hooper, Ralph Horsley, Jeremy Jarvis, David Martin, Jim Nelson, William O'Connor, Lucio Parrillo, Michael ...

  8. The Lexicon (Atlantis) - Wikipedia

    en.wikipedia.org/wiki/The_Lexicon_(Atlantis)

    As a result, the role-playing game became known as The Atlantean Trilogy; later versions were titled simply Atlantis. The Lexicon , a 136-page book with a removable two-color map, was written by Sechi, Taylor, and Ed Mortimer , with interior artwork by Joe Bouza, Ken Canossi, and Roy MacDonald, and cover art by Scott Lee. [ 3 ]

  9. The Bestiary (Atlantis) - Wikipedia

    en.wikipedia.org/wiki/The_Bestiary_(Atlantis)

    The Bestiary, subtitled A Compendium of Creatures and Beings from the Lost World of Atlantis, is a supplement published by Bard Games in 1986 for The Atlantean Trilogy fantasy role-playing game, later known simply as Atlantis.