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  2. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.

  3. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    Ray tracing of a beam of light passing through a medium with changing refractive index.The ray is advanced by a small amount, and then the direction is re-calculated. Ray tracing works by assuming that the particle or wave can be modeled as a large number of very narrow beams (), and that there exists some distance, possibly very small, over which such a ray is locally straight.

  4. Angle of incidence (optics) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_incidence_(optics)

    The angle of incidence, in geometric optics, is the angle between a ray incident on a surface and the line perpendicular (at 90 degree angle) to the surface at the point of incidence, called the normal. The ray can be formed by any waves, such as optical, acoustic, microwave, and X-ray. In the figure below, the line representing a ray makes an ...

  5. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Refraction of light at the interface between two media of different refractive indices, with n 2 > n 1.Since the velocity is lower in the second medium (v 2 < v 1), the angle of refraction θ 2 is less than the angle of incidence θ 1; that is, the ray in the higher-index medium is closer to the normal.

  6. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...

  7. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  8. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. (c. 2008) In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images.

  9. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    A light ray enters a component crossing its input plane at a distance x 1 from the optical axis, traveling in a direction that makes an angle θ 1 with the optical axis. After propagation to the output plane that ray is found at a distance x 2 from the optical axis and at an angle θ 2 with respect to it.