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  2. Horror vacui (art) - Wikipedia

    en.wikipedia.org/wiki/Horror_vacui_(art)

    Italian art critic and scholar Mario Praz used this term to describe the excessive use of ornament in design during the Victorian age. [4] Other examples of horror vacui can be seen in the densely decorated carpet pages of Insular illuminated manuscripts, where intricate patterns and interwoven symbols may have served "apotropaic as well as decorative functions."

  3. Design theory - Wikipedia

    en.wikipedia.org/wiki/Design_theory

    Design theory is a subfield of design research concerned with various theoretical approaches towards understanding and delineating design principles, design knowledge, and design practice. History [ edit ]

  4. Affordance - Wikipedia

    en.wikipedia.org/wiki/Affordance

    The design of tea cups and a teapot suggest their respective functions A door knob shaped to reflect how it is used, an example of perceptible affordance Affordance is one of several design principles used when designing graphical user interfaces. In psychology, affordance is what the environment offers the individual.

  5. Universal design for instruction - Wikipedia

    en.wikipedia.org/wiki/Universal_design_for...

    The Center for Universal Design at NCSU established a set of Principles of Universal Design [5] based on UD to guide and evaluate the design process, with a goal toward creating more accessible products and environments. Universal Design for Instruction is an educational framework and set of strategies that applies both UD and the Principles of ...

  6. Universal design - Wikipedia

    en.wikipedia.org/wiki/Universal_design

    Universal design is the design of buildings, products or environments to make them accessible to people, regardless of age, disability, or other factors. It emerged as a rights -based, anti- discrimination measure, which seeks to create design for all abilities.

  7. Proportion (architecture) - Wikipedia

    en.wikipedia.org/wiki/Proportion_(architecture)

    Moreover, Vitruvius identified the "Six Principles of Design" as order (ordinatio), arrangement (dispositio), proportion (eurythmia), symmetry (symmetria), propriety (decor) and economy (distributio). Among the six principles, proportion interrelates and supports all the other factors in geometrical forms and arithmetical ratios. [2]

  8. Aesthetic–usability effect - Wikipedia

    en.wikipedia.org/wiki/Aesthetic–usability_effect

    The aesthetics factor was manipulated by differing in terms of color combination, visual layout, and text font, which determine the level of aesthetics. [2] According to the study by Hall and Hanna, users perceived websites with white–black and black–white color combinations as less pleasing and stimulating than ones with non-grayscale color combinations.

  9. Universal usability - Wikipedia

    en.wikipedia.org/wiki/Universal_usability

    The concept of universal usability ("usable by all") is closely related to the concepts of universal design and design for all. These three concepts altogether cover, from the user's end to the developer's end, the three important research areas of information and communications technology (ICT) : use, access, and design.