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  2. N-version programming - Wikipedia

    en.wikipedia.org/wiki/N-version_programming

    The general steps of N-version programming are: . An initial specification of the intended functionality of the software is developed. The specification should unambiguously define: functions, data formats (which include comparison vectors, c-vectors, and comparison status indicators, cs-indicators), cross-check points (cc-points), comparison algorithm, and responses to the comparison algorithm.

  3. Conflict-free replicated data type - Wikipedia

    en.wikipedia.org/wiki/Conflict-free_replicated...

    State-based CRDTs (also called convergent replicated data types, or CvRDTs) are defined by two types, a type for local states and a type for actions on the state, together with three functions: A function to produce an initial state, a merge function of states, and a function to apply an action to update a state.

  4. Multiple instruction, single data - Wikipedia

    en.wikipedia.org/wiki/Multiple_instruction...

    In computing, multiple instruction, single data (MISD) is a type of parallel computing architecture where many functional units perform different operations on the same data. Pipeline architectures belong to this type, though a purist might say that the data is different after processing by each stage in the pipeline.

  5. Multitier programming - Wikipedia

    en.wikipedia.org/wiki/Multitier_programming

    Multitier programming (or tierless programming) is a programming paradigm for distributed software, which typically follows a multitier architecture, physically separating different functional aspects of the software into different tiers (e.g., the client, the server and the database in a Web application [1]).

  6. Quine (computing) - Wikipedia

    en.wikipedia.org/wiki/Quine_(computing)

    A quine's output is exactly the same as its source code. A quine is a computer program that takes no input and produces a copy of its own source code as its only output. The standard terms for these programs in the computability theory and computer science literature are "self-replicating programs", "self-reproducing programs", and "self-copying programs".

  7. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [ 1 ]

  8. Comparison of programming languages by type system

    en.wikipedia.org/wiki/Comparison_of_programming...

    A structural type system means that the language decides whether types are compatible and/or equivalent based on the definition and characteristics of the types. Type checking determines whether and when types are verified. Static checking means that type errors are reported based on a program's text (source code).

  9. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.