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  2. Nvidia G-Sync - Wikipedia

    en.wikipedia.org/wiki/Nvidia_G-Sync

    G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...

  3. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Nvidia and AMD video adapters provide an 'Adaptive Vsync' option, which will turn on vertical synchronization only when the frame rate of the software exceeds the display's refresh rate, disabling it otherwise. That eliminates the stutter that occurs as the rendering engine frame rate drops below the display's refresh rate. [4]

  4. GeForce 600 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_600_series

    To address this issue (while still maintaining the advantages of v-sync with respect to screen tearing), Adaptive VSync can be turned on in the driver control panel. It will enable VSync if the framerate is at or above 60 FPS, while disabling it if the framerate lowers. Nvidia claims that this will result in a smoother overall display. [3]

  5. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    Sets 1, 2 and 3 represent the operation of single, double and triple buffering, respectively, with vertical synchronization (vsync) enabled. In each graph, time flows from left to right. In each graph, time flows from left to right.

  6. Vertical synchronization - Wikipedia

    en.wikipedia.org/wiki/Vertical_synchronization

    Vertical synchronization or Vsync can refer to: Analog television#Vertical synchronization, a process in which a pulse signal separates analog video fields; Screen tearing#Vertical synchronization, a process in which digital graphics rendering syncs to match up with a display's refresh rate; Vsync (library), a software library written in C# for ...

  7. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [9] [10] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [11] which allows panels to control its own refreshing intended for power-saving on laptops. [12]

  8. Jason Kelce Reveals New Late Night Show Will Start in ... - AOL

    www.aol.com/lifestyle/jason-kelce-reveals-night...

    Jason Kelce is coming to late-night TV!. On Thursday, Nov. 21, the retired Philadelphia Eagles center, 37, revealed on Jimmy Kimmel Live that he’s set to host a new show on ESPN. “Yes, I’m ...

  9. Multisync monitor - Wikipedia

    en.wikipedia.org/wiki/Multisync_monitor

    On the IBM PC, these were signaled from the graphics card to the monitor through the polarities of one or both H- and V-sync signals sent by the video adapter. [ 5 ] Later designs supported a continuous range of scan frequencies, such as the NEC Multisync which supported horizontal scan rates from 15 to 31 kHz [ 4 ] derived from the sync signal ...